[ part 1 ]
error_code vs error_condition
Of the 1000+ pages of C++0x draft, the casual reader is bound to notice one thing: error_code and error_condition look virtually identical! What's going on? Is it a copy/paste error?
It's what you do with it that counts
Let's review the descriptions I gave in part 1:
- class error_code - represents a specific error value returned by an operation (such as a system call).
- class error_condition - something that you want to test for and, potentially, react to in your code.
The classes are distinct types because they're intended for different uses. As an example, consider a hypothetical function called create_directory():
void create_directory(
const std::string& pathname,
std::error_code& ec);
which you call like this:
std::error_code ec;
create_directory("/some/path", ec);
The operation can fail for a variety of reasons, such as:
- Insufficient permission.
- The directory already exists.
- The path is too long.
- The parent path doesn't exist.
Whatever the reason for failure, after create_directory() returns, the error_code object ec will contain the OS-specific error code. On the other hand, if the call was successful then ec contains a zero value. This follows the tradition (used by errno and GetLastError()) of having 0 indicate success and non-zero indicate failure.
If you're only interested in whether the operation succeeded or failed, you can use the fact that error_code is convertible-to-bool:
std::error_code ec;
create_directory("/some/path", ec);
if (!ec)
{
// Success.
}
else
{
// Failure.
}
However, let's say you're interested in checking for the "directory already exists" error. If that's the error then our hypothetical caller can continue running. Let's have a crack at it:
std::error_code ec;
create_directory("/some/path", ec);
if (ec.value() == EEXIST) // No!
...
This code is wrong. You might get away with it on POSIX platforms, but don't forget that ec will contain the OS-specific error. On Windows, the error is likely to be ERROR_ALREADY_EXISTS. (Worse, the code doesn't check the error code's category, but we'll cover that later.)
Rule of thumb: If you're calling error_code::value() then you're doing it wrong.
So here you have an OS-specific error code (EEXIST or ERROR_ALREADY_EXISTS) that you want to check against an error condition ("directory already exists"). Yep, that's right, you need an error_condition.
Comparing error_codes and error_conditions
Here is what happens when you compare error_code and error_condition objects (i.e. when you use operator== or operator!=):
- error_code against error_code - checks for exact match.
- error_condition against error_condition - checks for exact match.
- error_code against error_condition - checks for equivalence.
I hope that it's now obvious that you should be comparing your OS-specific error code ec against an error_condition object that represents "directory already exists". C++0x provides one for exactly that: std::errc::file_exists. This means you should write:
std::error_code ec;
create_directory("/some/path", ec);
if (ec == std::errc::file_exists)
...
This works because the library implementor has defined the equivalence between the error codes EEXIST or ERROR_ALREADY_EXISTS and the error condition std::errc::file_exists. In a future instalment I'll show how you can add your own error codes and conditions with the appropriate equivalence definitions.
(Note that, to be precise, std::errc::file_exists is an enumerator of enum class errc. For now you should think of the std::errc::* enumerators as placeholders for error_condition constants. In a later part I'll explain how that works.)
How to know what conditions you can test for
Some of the new library functions in C++0x have "Error conditions" clauses. These clauses list the error_condition constants and the conditions under which equivalent error codes will be generated.
A bit of history
The original error_code class was proposed for TR2 as a helper component for the filesystem and networking libraries. In that design, an error_code constant is implemented so that it matches the OS-specific error, where possible. When a match is not possible, or where there are multiple matches, the library implementation translates from the OS-specific error to the standard error_code, after performing the underlying operation.
In email-based design discussions I learnt the value of preserving the original error code. Subsequently, a generic_error class was prototyped but did not satisfy. A satisfactory solution was found in renaming generic_error to error_condition. In my experience, naming is one of the Hardest Problems in Computer Science, and a good name will get you most of the way there.
Next up, a look at the mechanism that makes enum class errc work as error_condition placeholders.
213 comments:
«Oldest ‹Older 201 – 213 of 213I found this article very helpful and motivating. The way the topic is explained makes it accessible for everyone. Looking forward to reading more thoughtful posts like this soon. wine tasting naperville
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This is a clear and insightful explanation of the distinction between error_code and error_condition, especially for developers navigating the complexities of modern C++. The practical examples really help illustrate why the separation matters and how to handle errors more robustly across platforms. Thoughtful breakdowns like this make tricky concepts much easier to grasp much like applying the right auto base coat paint ensures a smooth and reliable finish.
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