Thursday, April 26, 2007

New home heating solution

For quite some time I have wanted to take a really good look at improving Boost.Asio's scalability across multiple processors. Unfortunately, getting unlimited access to this sort of hardware has been somewhat problematic. What I really needed was a decent multiprocessor box at home :)

The arrival of Intel's Clovertown quad core CPUs gave me the opportunity. The primary goal was to maximise parallelism while minimising the cost, and the lowest spec quad cores were cheap enough for me to justify spending the money. So, after months of thinking (and weeks of waiting for parts), last week I finally completed my home-built server.

Here are the headline specs:

  • Two Intel Xeon E5310 quad core processors (1.6 GHz)

  • Tyan Tempest i5000XL motherboard

  • 2GB DDR2-667 fully buffered ECC DIMMs

  • OCZ GameXStream 700W power supply (OK, OK, it's a little overpowered, but it was in stock!)

  • Other stuff like case, hard disk, DVD drive, video card and wireless LAN card

  • Lots of fans to provide soothing ambient noise

So far I have installed CentOS Linux 5 on it, but also plan to try Solaris 10 and FreeBSD. It seems pretty snappy.

Monday, January 15, 2007

Unbuffered socket iostreams

Boost.Asio includes an iostreams-based interface to TCP sockets, ip::tcp::iostream, for simple use cases. However, like the file iostreams provided by the standard library, ip::tcp::iostream buffers input and output data. This can lead to problems if you forget to explicitly flush the stream. For example, consider the following code to perform an HTTP request:
ip::tcp::iostream stream("www.boost.org", "http");
stream << "GET / HTTP/1.0\r\n"
<< "Host: www.boost.org\r\n"
<< "\r\n";

std::string response_line;
std::getline(stream, response_line);
...
The code will be stuck on the getline() call waiting for the response, because the request will still be sitting stream's output buffer. The correct code looks like this:
ip::tcp::iostream stream("www.boost.org", "http");
stream << "GET / HTTP/1.0\r\n"
<< "Host: www.boost.org\r\n"
<< "\r\n"
<< std::flush;
The std::flush will cause the stream to send the entire contents of its output buffer at that point.

Boost.Asio now supports an alternative solution: turn off the stream's output buffering. This is accomplished as follows:
ip::tcp::iostream stream("www.boost.org", "http");
stream.rdbuf()->pubsetbuf(0, 0);
stream << "GET / HTTP/1.0\r\n"
<< "Host: www.boost.org\r\n"
<< "\r\n";
Now you can send and receive to your heart's content, without having to worry about whether your message is stuck in the output buffer, but be warned: an unbuffered stream is a lot less efficient in terms of system calls. Don't use this feature if you care about performance.

Friday, November 10, 2006

Buffer debugging

Some standard library implementations, such as the one that ships with MSVC 8.0, provide a nifty feature called iterator debugging. What this means is that the validity of your iterators is checked at runtime. If you try to use an iterator that has been invalidated, you'll get an assertion. For example:
std::vector<int> v(1)
std::vector<int>::iterator i = v.begin();
v.clear(); // invalidates iterators
*i = 0; // assertion!
Boost.Asio now takes advantage of this feature to add buffer debugging. Consider the following code:
void dont_do_this()
{
std::string msg = "Hello, world!";
asio::async_write(sock, asio::buffer(msg), my_handler);
}
When you call an asynchronous read or write you need to ensure that the buffers for the operation are valid until the completion handler is called. In the above example, the buffer is the std::string variable msg. This variable is on the stack, and so it goes out of scope before the asynchronous operation completes. If you're lucky, your application will crash. Often you will get random failures.

With the new buffer debug checking, however, Boost.Asio stores an iterator into the string until the asynchronous operation completes, and then dereferences it to check its validity. In the above example you get an assertion failure just before Boost.Asio tries to call the completion handler.

This feature has only been tested with MSVC 8.0 so far, but it should work with any other implementation that supports iterator debugging. Obviously there's a performance cost to this checking, so it's only enabled in debug builds. You can also explicitly disable it by defining BOOST_ASIO_DISABLE_BUFFER_DEBUGGING (or ASIO_DISABLE_BUFFER_DEBUGGING if you're using standalone asio).

Saturday, October 07, 2006

FreeBSD support

Asio has now been tested successfully on FreeBSD 6.0, and should support FreeBSD 5.5 and later. FreeBSD 5.4 and earlier are not supported since, according to the man pages, getaddrinfo is not thread-safe.

Tuesday, September 26, 2006

SSL password callbacks

On the weekend I made some changes to asio to support password callbacks for SSL. There is a new function on the asio::ssl::context class called set_password_callback(), which takes a function object with the following signature:
std::string password_callback(
std::size_t max_length,
ssl::context::password_purpose purpose);
The callback must return the password as a string. The max_length argument indicates the maximum allowable length of the password, and if the returned string is longer it will be truncated. The context::password_purpose type is an enum with values for_reading and for_writing. In most cases you won't need to use the max_length or purpose arguments, and if you use boost::bind() to create the function object you can just leave them off. For example, the SSL server sample included with asio now has the following:
context_.set_password_callback(
boost::bind(&server::get_password, this));

...

std::string get_password() const
{
return "test";
}
The final thing to note is that the password callback needs to be set before calling any ssl::context functions that load keys, such as use_private_key_file().

What's this all about?

Greetings, reader. I have a blog. Now what? Well, the plan is to post ideas, tips and tricks, design thoughts, and anything else related to C++, Boost.Asio and programming that happens to take my interest.